Cite
GS-IR: 3D Gaussian Splatting for Inverse Rendering
MLA
Liang, Zhihao, et al. GS-IR: 3D Gaussian Splatting for Inverse Rendering. 2023. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1438503397&authtype=sso&custid=ns315887.
APA
Liang, Z., Zhang, Q., Feng, Y., Shan, Y., & Jia, K. (2023). GS-IR: 3D Gaussian Splatting for Inverse Rendering.
Chicago
Liang, Zhihao, Qi Zhang, Ying Feng, Ying Shan, and Kui Jia. 2023. “GS-IR: 3D Gaussian Splatting for Inverse Rendering.” http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1438503397&authtype=sso&custid=ns315887.