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Tactile Mesh Saliency : a brief synopsis

Authors :
Turkay, Cagatay
Wan, Tao Ruan
Lau, Manfred Chung Man
Dev, Kapil
Turkay, Cagatay
Wan, Tao Ruan
Lau, Manfred Chung Man
Dev, Kapil
Publication Year :
2016

Abstract

This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.

Details

Database :
OAIster
Notes :
application/pdf, https://eprints.lancs.ac.uk/id/eprint/85168/1/tactile_cgvc2016_ver02.pdf, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1425698802
Document Type :
Electronic Resource