Cite
The use of gammification in the english language classroom to increase vocabulary in beginners (a1 level)
MLA
León Flores, Clara Lucia, and Melita Vega. “The Use of Gammification in the English Language Classroom to Increase Vocabulary in Beginners (A1 Level).” EPISTEME KOINONIA: Revista Electrónica de Ciencias de La Educación, Humanidades, Artes y Bellas Artes, ISSN 2665-0282, Vol. 5, Nº. 9, 2022 (Ejemplar Dedicado a: Enero - Junio. 2022), Pags. 30-55, 2022. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1405350015&authtype=sso&custid=ns315887.
APA
León Flores, C. L., & Vega, M. (2022). The use of gammification in the english language classroom to increase vocabulary in beginners (a1 level). EPISTEME KOINONIA: Revista Electrónica de Ciencias de La Educación, Humanidades, Artes y Bellas Artes, ISSN 2665-0282, Vol. 5, Nº. 9, 2022 (Ejemplar Dedicado a: Enero - Junio. 2022), Pags. 30-55.
Chicago
León Flores, Clara Lucia, and Melita Vega. 2022. “The Use of Gammification in the English Language Classroom to Increase Vocabulary in Beginners (A1 Level).” EPISTEME KOINONIA: Revista Electrónica de Ciencias de La Educación, Humanidades, Artes y Bellas Artes, ISSN 2665-0282, Vol. 5, Nº. 9, 2022 (Ejemplar Dedicado a: Enero - Junio. 2022), Pags. 30-55. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1405350015&authtype=sso&custid=ns315887.