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Pengembangan Game Edukasi Perkalian Matematika Untuk Anak Sd Kelas 4 Di Sd Negeri Mranggen 1 Kabupaten Sukoharjo

Authors :
PANGESTU, YOGA ADE
Fatah Yasin Al Irsyadi, S.T., M.T.
PANGESTU, YOGA ADE
Fatah Yasin Al Irsyadi, S.T., M.T.
Publication Year :
2022

Abstract

Learning mathematics especially multiplication still a difficult material for students to learning, as happened at SD Negeri Mranggen 1 students still difficulty to understand multiplication operations because the learning methods used are still conventional and seem less attractive to students. As technology develops, its use can be used to create interactive learning media. By utilizing these technological developments, this study aims to create learning media with game-based learning methods using software Construct 2. In this study using the Game Development Lyfe Cycle which consists of analysis, storyboard design, creation, testing, and finalization of games. Tests carried out using the blackbox method and System Usability Scale. Based on the results of the blackbox test, the function on the output command is in accordance with the input command and the System Usability Scale method obtained an average value of 87,58 so can be concluded that the making of this multiplication educational game has been in accordance with the needs of students and teachers of grade 4 SD Negeri Mranggen 1.

Details

Database :
OAIster
Notes :
application/pdf, application/pdf, http://eprints.ums.ac.id/106378/2/NASKAH%20PUBLIKASI.pdf, English, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1370250289
Document Type :
Electronic Resource