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An immersive virtual reality game to train spatial attention orientation after stroke: A feasibility study

Authors :
Huygelier, H.
Schraepen, B.
Lafosse, C.
Vaes, N.
Schillebeeckx, F.
Michiels, K.
Ee, R. van
Gillebert, C.R.
Huygelier, H.
Schraepen, B.
Lafosse, C.
Vaes, N.
Schillebeeckx, F.
Michiels, K.
Ee, R. van
Gillebert, C.R.
Source :
Applied Neuropsychology - Adult; 1; 21; 2327-9095; 5; 29; ~Applied Neuropsychology - Adult~1~21~~~2327-9095~5~29~~
Publication Year :
2021

Abstract

14 oktober 2020<br />Contains fulltext : 253676.pdf (Publisher’s version ) (Closed access)

Details

Database :
OAIster
Journal :
Applied Neuropsychology - Adult; 1; 21; 2327-9095; 5; 29; ~Applied Neuropsychology - Adult~1~21~~~2327-9095~5~29~~
Publication Type :
Electronic Resource
Accession number :
edsoai.on1366884142
Document Type :
Electronic Resource