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An immersive virtual reality game to train spatial attention orientation after stroke: A feasibility study
- Source :
- Applied Neuropsychology - Adult; 1; 21; 2327-9095; 5; 29; ~Applied Neuropsychology - Adult~1~21~~~2327-9095~5~29~~
- Publication Year :
- 2021
-
Abstract
- 14 oktober 2020<br />Contains fulltext : 253676.pdf (Publisher’s version ) (Closed access)
Details
- Database :
- OAIster
- Journal :
- Applied Neuropsychology - Adult; 1; 21; 2327-9095; 5; 29; ~Applied Neuropsychology - Adult~1~21~~~2327-9095~5~29~~
- Publication Type :
- Electronic Resource
- Accession number :
- edsoai.on1366884142
- Document Type :
- Electronic Resource