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Art x Metaverse

Authors :
Alex Boyes
Tamar Clarke-Brown
Victoria Ivanova
Eva Jäger
Ben Vickers
Kay Watson
Marta Ferreira de Sá
Benedict Singleton
Luke Caspar Pearson
Sarah Shin
Melissa Larner
Ivaylo Getov
Sophie Netchaef
Gabriella de la Puente
Katrina Sluis
Roxy Zeiher
Samara Daioub
Zion König
James Wreford
Jay-Ann Lopez
Lucy Rose Sollitt
Larry Achiampong
Mark Atkin
Fin Bar
Black Shuck Cooperative
David Blandy
Danielle Brathwaite-Shirley
Alenda Chang
Cade Diehm
ENGINE
Fantasia Malware
Alex Fleetwood
Marie Foulston
Liam Hamill
Merel van Helsdingen
Joey Holder
Sallyann Houghton
Immersive Kind
Gabrielle Jenks
Rindon Johnson
Natalie Kane
Keiken
Kei Kreutler
Trevor McFedries
Robin McNicholas
Evelyn Mora
Nick Murray
Andie Nordgren
Pete Jiadong Qiang
Chella Ramanan
Sam Rolfes
Veronica So
Space Popular
Jay Springett
Jo Twist
Werkflow
Amelia Winger-Bearskin
Poppy Dongxue Wu
Robert Yang
Yarden Yaroshevski
Bettina Korek
Hans Ulrich Obrist
Alex Boyes
Tamar Clarke-Brown
Victoria Ivanova
Eva Jäger
Ben Vickers
Kay Watson
Marta Ferreira de Sá
Benedict Singleton
Luke Caspar Pearson
Sarah Shin
Melissa Larner
Ivaylo Getov
Sophie Netchaef
Gabriella de la Puente
Katrina Sluis
Roxy Zeiher
Samara Daioub
Zion König
James Wreford
Jay-Ann Lopez
Lucy Rose Sollitt
Larry Achiampong
Mark Atkin
Fin Bar
Black Shuck Cooperative
David Blandy
Danielle Brathwaite-Shirley
Alenda Chang
Cade Diehm
ENGINE
Fantasia Malware
Alex Fleetwood
Marie Foulston
Liam Hamill
Merel van Helsdingen
Joey Holder
Sallyann Houghton
Immersive Kind
Gabrielle Jenks
Rindon Johnson
Natalie Kane
Keiken
Kei Kreutler
Trevor McFedries
Robin McNicholas
Evelyn Mora
Nick Murray
Andie Nordgren
Pete Jiadong Qiang
Chella Ramanan
Sam Rolfes
Veronica So
Space Popular
Jay Springett
Jo Twist
Werkflow
Amelia Winger-Bearskin
Poppy Dongxue Wu
Robert Yang
Yarden Yaroshevski
Bettina Korek
Hans Ulrich Obrist
Publication Year :
2021

Abstract

What we know today as ‘the internet’ has historically been accompanied by a particular class of high-definition visions for its future. In this luminous world, a boundless 3D space, digital beings would interact through new forms of collectivity and partake in new modes of making, sharing, learning and trading. The idea of the metaverse—broadly defined as an always-online and persistent spatial virtual world—is being resurrected through a fundamental shift in digital infrastructure. This development includes the relatively recent advent of consumer-level technologies such as video game engines and immersive hardware, and is accelerated by a bearing within the games industry towards user-created worlds. At present, the metaverse is set to be shaped mainly by the interests of large corporations and mass markets. How and why should cultural institutions engage with the construction of the metaverse? And for whose benefit? The purpose of Future Art Ecosystems (FAE) is to provide analytical and conceptual tools and strategic guidance for the construction of 21st-century cultural infrastructure: the systems that would support art and advanced technologies as a whole, and be responsive to a broader societal agenda…<br />https://www.librarystack.org/art-x-metaverse/?ref=unknown

Details

Database :
OAIster
Publication Type :
Electronic Resource
Accession number :
edsoai.on1362931835
Document Type :
Electronic Resource