Cite
Effect of balance training using virtual reality-based serious games in individuals with total knee replacement: A randomized controlled trial
MLA
Pournajaf, S., et al. Effect of Balance Training Using Virtual Reality-Based Serious Games in Individuals with Total Knee Replacement: A Randomized Controlled Trial. 2022. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1350082325&authtype=sso&custid=ns315887.
APA
Pournajaf, S., Goffredo, M., Pellicciari, L., Piscitelli, D., Criscuolo, S., Le Pera, D., Damiani, C., Franceschini, M., Pournajaf S., Goffredo M., Pellicciari L., Piscitelli D., Criscuolo S., Le Pera D., Damiani C., & Franceschini M. (2022). Effect of balance training using virtual reality-based serious games in individuals with total knee replacement: A randomized controlled trial.
Chicago
Pournajaf, S, M Goffredo, L Pellicciari, D Piscitelli, S Criscuolo, D Le Pera, C Damiani, et al. 2022. “Effect of Balance Training Using Virtual Reality-Based Serious Games in Individuals with Total Knee Replacement: A Randomized Controlled Trial.” http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1350082325&authtype=sso&custid=ns315887.