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Network analysis among World of Warcraft players’ social support variables: A two-way approach

Authors :
Zhao, Xiang
Obst, Trish
White, Katherine
O'Connor, Erin
Longman, Huon
Zhao, Xiang
Obst, Trish
White, Katherine
O'Connor, Erin
Longman, Huon
Source :
Journal of Gaming and Virtual Worlds
Publication Year :
2021

Abstract

World of Warcraft (WoW) is one of the most popular massively multiplayer online games. Previous studies have found evidence of in-game and offline social support among WoW players; however, the interplay of different types of social support such as informational and emotional support among this cohort has not been examined. This study used a reciprocal social support perspective to explore the system-level relationships among different types of social support in a sample of WoW players (N=181). Using network analysis, two major typesof social support, informational and emotional, given and received within WoW and offline systems, were included as model indicators. Social support networks of guild and non-guild members were compared. Clear separation was found between offline and in-game social support. Informational support played a key role in all networks but differences in the social support networks were identified between guild and non-guild members. These findings indicate dynamics between different types of social support overlooked in previous studies. By revealing such dynamics,network analysis has been shown as a promising tool for evidencing the subtledynamics between distinct constructs.

Details

Database :
OAIster
Journal :
Journal of Gaming and Virtual Worlds
Notes :
application/pdf
Publication Type :
Electronic Resource
Accession number :
edsoai.on1343975725
Document Type :
Electronic Resource