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Exploring the Digital Hinterland: Internet Practices Surrounding the Pursuit of 'Offline' Hobbies

Authors :
Rogerson, M
Gibbs, M
Smith, M
Rogerson, M
Gibbs, M
Smith, M
Source :
18th Annual Conference of the Association of Internet Researchers (AoIR)
Publication Year :
2017

Abstract

The practice of boardgaming is thoroughly material, with abundant pawns, cubes, cards, dice, tiles and other game components contained within the box. However, this rich material engagement is surrounded by a “digital hinterland” of online practices that sits behind and frames the way that boardgamers experience games and gaming. Although boardgames are, increasingly, playable in digital form, in this paper we focus on the digital practices that surround offline play but are not themselves play. Using the example of BoardGameGeek.com, we demonstrate that these practices provide an environment for knowledge-sharing, collaboration and co-operation in which participants accrue a form of gaming capital. We extend these findings to show that similar practices exist for other offline hobbies, notably reading (Goodreads.com) and yarn crafting (Ravelry.com).

Details

Database :
OAIster
Journal :
18th Annual Conference of the Association of Internet Researchers (AoIR)
Publication Type :
Electronic Resource
Accession number :
edsoai.on1315670519
Document Type :
Electronic Resource