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GalVR: a novel collaboration interface using GVS

Authors :
Massachusetts Institute of Technology. Media Laboratory
Sra, Misha
Maes, Pattie
Massachusetts Institute of Technology. Media Laboratory
Sra, Misha
Maes, Pattie
Source :
MIT web domain
Publication Year :
2021

Abstract

© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.

Details

Database :
OAIster
Journal :
MIT web domain
Notes :
application/octet-stream, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1286403661
Document Type :
Electronic Resource