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Getting Started with Unity 5.x 2D Game Development

Authors :
Sapio, Francesco
Sapio, Francesco
Sapio, Francesco
Sapio, Francesco
Publication Year :
2017

Abstract

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandasAbout This BookBuild a complete and exciting 2D Tower Defense game from scratch.Understand and learn to perform each phase of the game development pipelineHomework and exercises to improve your skills and take them to the next levelWho This Book Is ForIf you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.What You Will LearnImport and set up assets for 2D game developmentDesign and implement dynamic and responsive User InterfacesCreate and handle complex animation systemsUnlock all the potentiality of the physics engineImplement Artificial Intelligence algorithms to give intelligence to your NPCsScript gameplay and overall bring your ideas to lifeIn DetailWant to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gam

Details

Database :
OAIster
Notes :
English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1268803691
Document Type :
Electronic Resource