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Volume Ray Casting in WebGL

Authors :
Universidad EAFIT. Departamento de Ingeniería Mecánica
Laboratorio CAD/CAM/CAE
Congote, John
Kabongo, Luis
Moreno, Aitor
Segura, Alvaro
Ruiz OE
Posada, Jorge
Beristain, Andoni
Universidad EAFIT. Departamento de Ingeniería Mecánica
Laboratorio CAD/CAM/CAE
Congote, John
Kabongo, Luis
Moreno, Aitor
Segura, Alvaro
Ruiz OE
Posada, Jorge
Beristain, Andoni
Source :
Computer Graphics
Publication Year :
2021

Abstract

Real-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)

Details

Database :
OAIster
Journal :
Computer Graphics
Notes :
English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1258074816
Document Type :
Electronic Resource