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State of the Art on Neural Rendering

Authors :
Tewari, Ayush
Fried, Ohad
Thies, Justus
Sitzmann, Vincent
Lombardi, Stephen
Sunkavalli, Kalyan
Martin-Brualla, Ricardo
Simon, Tomas
Saragih, Jason
Nießner, Matthias
Pandey, Rohit
Fanello, Sean
Wetzstein, Gordon
Zhu, Jun-Yan
Theobalt, Christian
Agrawala, Maneesh
Shechtman, Eli
Goldman, Dan B
Zollhöfer, Michael
Tewari, Ayush
Fried, Ohad
Thies, Justus
Sitzmann, Vincent
Lombardi, Stephen
Sunkavalli, Kalyan
Martin-Brualla, Ricardo
Simon, Tomas
Saragih, Jason
Nießner, Matthias
Pandey, Rohit
Fanello, Sean
Wetzstein, Gordon
Zhu, Jun-Yan
Theobalt, Christian
Agrawala, Maneesh
Shechtman, Eli
Goldman, Dan B
Zollhöfer, Michael
Publication Year :
2020

Abstract

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state-of-the-art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photo-realistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. This state-of-the-art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free-viewpoint video, and the creation of photo-realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.<br />Comment: Eurographics 2020 survey paper

Details

Database :
OAIster
Publication Type :
Electronic Resource
Accession number :
edsoai.on1228400614
Document Type :
Electronic Resource