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The adventures of leptospires

Authors :
Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid
Zulkifli, Mohd Amirul Faiz
Azman, Amira Fathini
Mohd Zainul Arifien, Ameerul Adib
Kueh, Harisson
Kumar, Prashanna Raveenda
Amin Nordin, Syafinaz
Saad, Wan Zuhainis
Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid
Zulkifli, Mohd Amirul Faiz
Azman, Amira Fathini
Mohd Zainul Arifien, Ameerul Adib
Kueh, Harisson
Kumar, Prashanna Raveenda
Amin Nordin, Syafinaz
Saad, Wan Zuhainis
Publication Year :
2017

Abstract

Many research has been done to study the impact of gamification in education. Most studies have shown tremendous impact in terms of motivation and engagement of students learning by playing games. In view of the rising number of leptospirosis cases and deaths in Malaysia recently, we are creating an awareness program among students through gamification. This is a strategy to educate students on leptospirosis. The gamified experience in this campaign is an alternative to conventional lectures, which can educate this new generation learners more effectively, using technology with their own devices.

Details

Database :
OAIster
Notes :
text, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1155785313
Document Type :
Electronic Resource