Cite
From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness
MLA
Craven, Michael P., et al. From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity Deficit Disorder Continuous Performance Test for Public Engagement and Awareness. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1135945079&authtype=sso&custid=ns315887. Accessed 20 Dec. 2024.
APA
Craven, M. P., Young, Z., Simons, L., Schnädelbach, H., & Gillott, A. (n.d.). From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness.
Chicago
Craven, Michael P., Zoe Young, Lucy Simons, Holger Schnädelbach, and Alinda Gillott. 2024. “From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity Deficit Disorder Continuous Performance Test for Public Engagement and Awareness.” Accessed December 20. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1135945079&authtype=sso&custid=ns315887.