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BOCST: Branch On-Collide Sphere-Trees

Authors :
Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
Rodríguez González, Omar
Franquesa Niubó, Marta
Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
Rodríguez González, Omar
Franquesa Niubó, Marta
Publication Year :
2005

Abstract

In this paper, a fast sphere-tree generation method used for collision detection called Branch On-collide Sphere-trees is proposed. Using the video card graphic processing unit (GPU), a sphere-tree is constructed in real-time inside an animation. With this method, the core memory usage is minimized because no pre-computed data is loaded at any time during simulation life cycle. With our method, real-time conservative collision detection is achieved using the GPU, core memory is managed efficiently and the error is lowered using fast-construction sphere-tree structures.<br />Postprint (published version)

Details

Database :
OAIster
Notes :
18 p., application/pdf, English
Publication Type :
Electronic Resource
Accession number :
edsoai.ocn947257814
Document Type :
Electronic Resource