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Creating and Guiding Mobile Device Research Projects
- Source :
- DTIC
- Publication Year :
- 2011
-
Abstract
- This paper describes a highly effective two-semester client-oriented team-based approach in which students get their first "real" research and development experience in a carefully guided environment that fashions theory into product. Examples used describe how a problem space in mobile devices can be scoped to design tenable software solutions and then how to build one of these designs into what a customer seeks, thereby effectively providing what society increasingly requires from educational institutions in developing mobile device applications.<br />Presented at IEEE Conference on Software Engineering Education and Training Waikiki (24th) held in Honolulu, Hawaii on May 22, 2011. The original document contains color images.
Details
- Database :
- OAIster
- Journal :
- DTIC
- Notes :
- text/html, English
- Publication Type :
- Electronic Resource
- Accession number :
- edsoai.ocn832121343
- Document Type :
- Electronic Resource