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Prelude: A System for Portable Parallel Software
- Source :
- DTIC AND NTIS
- Publication Year :
- 1991
-
Abstract
- In this paper we describe PRELUDE, a programming language and accompanying system support for writing portable MIMD parallel programs. PRELUDE supports methodology for designing and organizing parallel programs that makes them easier to tune for particular architectures and to port to new architectures. It builds on earlier work on Emerald, Amber, and various Fortran extensions to allow the programmer to divide programs into architecture-dependent and architecture-independent parts, and then to change the architecture-dependent parts to port the program to a new machine or to tune its performance on a single machine. The architecture-dependent parts of a program are specified by annotations that describe the mapping of a program onto a machine. PRELUDE provides a variety of mapping mechanisms similar to those in other systems, including remote procedure call, object migration, and data replication and partitioning. In addition, PRELUDE includes novel migration mechanisms for computations based on a form of continuation passing. The implementation of object migration in PRELUDE uses a novel approach based on fixup blocks that is more efficient than previous approaches, and amortizes the cost of each migration so that the cost per migration drops as the frequency of migrations increases.
Details
- Database :
- OAIster
- Journal :
- DTIC AND NTIS
- Notes :
- text/html, English
- Publication Type :
- Electronic Resource
- Accession number :
- edsoai.ocn832038528
- Document Type :
- Electronic Resource