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Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries
- Source :
- Information Technology and Libraries. March, 2024, Vol. 43 Issue 1
- Publication Year :
- 2024
-
Abstract
- This paper investigates the potential of the Gamified Metaverse as a platform for promoting library services. The study compares the effectiveness of a traditional library program with a Metaversebased library program in terms of knowledge acquisition and library anxiety. The research also examines students' perceptions of implementing gamification within the context of the Gamified Metaverse platform. A mixed-methods approach was adopted, including pre- and post-test analysis, statistical analysis, and qualitative data collection. The results indicate that both the traditional and Metaverse-based library programs effectively increased the participants' knowledge, with no significant difference between the two approaches. However, the Metaverse-based program was found to be less effective in facilitating interaction with librarians and reducing library anxiety. Additionally, students expressed positive perceptions of implementing gamification in the Gamified Metaverse platform, finding it engaging and motivating. These findings contribute to the understanding of the effect of the Metaverse as a tool for promoting library services and enhancing knowledge acquisition. However, it is not as effective in reducing library anxiety, particularly in terms of interaction with librarians and staff. It should be noted that the platform may have limitations such as high costs and potential side effects of virtual reality, making it more suitable as an additional tool for promoting library services, taking into account its feasibility and potential benefits for specific student populations and larger libraries.<br />INTRODUCTION Chiang Mai University, established in 1964, is the first higher education college and the first provincial college located in Thailand, covering a vast area of over 3,500 acres. The [...]
Details
- Language :
- English
- ISSN :
- 07309295
- Volume :
- 43
- Issue :
- 1
- Database :
- Gale General OneFile
- Journal :
- Information Technology and Libraries
- Publication Type :
- Academic Journal
- Accession number :
- edsgcl.788628118
- Full Text :
- https://doi.org/10.5860/ital.v43i1.16651