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IDENTIFYING OPPORTUNITIES TO INNOVATE PROJECT MANAGEMENT EDUCATION IN THE DIGITAL AGE/IDENTIFICIRANJE PRILIKA ZA INOVIRANJE UPRAVLJANJA PROJEKTIMA U OBRAZOVANJU U DIGITALNOM DOBU

Authors :
Noskova, Marta
Jelinkova, Eva
Source :
Management: Journal of Contemporary Management Issues. December, 2023, Vol. 28 Issue S1, p41, 14 p.
Publication Year :
2023

Abstract

This paper focuses on innovative learning methods (serious games, simulation games, virtual and augmented reality, the learning-by-doing concept, and Massive Online Open Courses) used in project management education. The use of these learning methods in project management education is crucial, as this subject needs to be practiced in real life. This paper aims to examine the current state of research in this area to determine which learning methods are most commonly used in project management education, what impact they have on the ability to learn, and whether these methods are beginning to transfer to the online environment. To this end, a systematic literature review was conducted in the Web of Science database, which resulted in 53 papers. The results show that game-based learning is the most frequently researched method (43 times). The impact of the analysed methods on the ability to learn was found to have been confirmed 23 times, especially in game-based learning research (18 times). On the other hand, the online environment is not predominant, and these methods are mostly taught on-site (28 times). KEYWORDS: Education, Innovation, Teaching methods, Project management, Serious games Ovaj rad usredotocuje se na inovativne metode ucenja (ozbiljne igre, simulacijske igre, virtualnu i prosirenu stvarnost, koncept ucenja kroz praksu, i masovne online otvorene tecajeve) koristene u obrazovanju za upravljanje projektima. Upotreba ovih metoda ucenja u obrazovanju za upravljanje projektima je kljucna, jer se ovaj predmet treba prakticirati u stvarnom zivotu. Cilj rada je ispitati trenutno stanje istrazivanja u ovom podrucju kako bi se utvrdilo koje su metode ucenja najcesce istrazivane u obrazovanju za upravljanje projektima, kakav utjecaj imaju na sposobnost ucenja, i da li se ove metode pocinju prenositi u online okolinu. U tu svrhu proveden je sustavni pregled literature u bazi podataka Web of Science, sto je rezultiralo s 53 rada. Rezultati pokazuju da je ucenje temeljeno na igri najcesce istrazivana metoda (43 puta). Utjecaj analiziranih metoda na sposobnost ucenja potvrden je 23 puta, posebno u istrazivanju ucenja temeljenog na igri (18 puta). S druge strane, online okolina nije prevladavajuca, i ove se metode uglavnom poducavaju na licu mjesta (28 puta). KLJUCNE RIJECI: obrazovanje, inovacija, metode poducavanja, upravljanje projektima, ozbiljne igre<br />1. INTRODUCTION Project Management (PM) encompasses a set of complex activities required to successfully manage a project. The commonly taught topics in PM are: 'project selection, project initiation, defining the [...]

Details

Language :
English
ISSN :
13310194
Volume :
28
Issue :
S1
Database :
Gale General OneFile
Journal :
Management: Journal of Contemporary Management Issues
Publication Type :
Academic Journal
Accession number :
edsgcl.779352469
Full Text :
https://doi.org/10.30924/mjcmi.28.si.4