Cite
Worldwide Virtual Reality and Augmented Reality in Retail Industry to 2028 - Players Include Epson America, Google and Infosys Among Others - ResearchAndMarkets.com
MLA
“Worldwide Virtual Reality and Augmented Reality in Retail Industry to 2028 - Players Include Epson America, Google and Infosys Among Others - ResearchAndMarkets.Com.” Business Wire, 5 Oct. 2021. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsggo&AN=edsgcl.677972634&authtype=sso&custid=ns315887.
APA
Worldwide Virtual Reality and Augmented Reality in Retail Industry to 2028 - Players Include Epson America, Google and Infosys Among Others - ResearchAndMarkets.com. (2021, October 5). Business Wire.
Chicago
Business Wire. 2021. “Worldwide Virtual Reality and Augmented Reality in Retail Industry to 2028 - Players Include Epson America, Google and Infosys Among Others - ResearchAndMarkets.Com,” October 5. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsggo&AN=edsgcl.677972634&authtype=sso&custid=ns315887.