Back to Search Start Over

Playing 9-to-5; video games in the office can enhance productivity. Maybe

Authors :
Sandberg, Jared
Source :
The Wall Street Journal Western Edition. June 27, 1994, pR13
Publication Year :
1994

Abstract

Software vendors and business officials disagree on the effects of computer gaming in the workplace. Some studies suggest computer games cost US businesses between $750 million and $10 billion annually in lost worker productivity. Companies such as Sears and Intel have removed all computer games from corporate networks. Software vendors, however, argue that games can be useful tools in corporate settings. They report that games teach novice users how to use pointing devices and relieve stress in the workplace. Government agencies and telecommunications companies are using computer game technology to teach valuable job skills. The Department of Justice is employing a game to teach department workers about new Federal Ethics Regulations. Regional Bell companies Nynex and Pacific Telesis are using games that simulate the complexities of the telecommunications sector including intricate compliance standards.

Details

ISSN :
01932241
Database :
Gale General OneFile
Journal :
The Wall Street Journal Western Edition
Publication Type :
News
Accession number :
edsgcl.16068380