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Analysis of the efficiency of modern information technologies in e-learning and the use of interactive methods

Authors :
Sigal Anatoliy
Bakumenko Maria
Titarenko Dmitriy
Source :
E3S Web of Conferences, Vol 420, p 06021 (2023)
Publication Year :
2023
Publisher :
EDP Sciences, 2023.

Abstract

Today, there is an urgent need to use distance technologies in education. The significant disadvantages of e-learning are students’ low self-motivation, and the insufficient level of formed social communication skills. The above disadvantages can be largely overcome with interactive teaching methods and appropriate information technologies in the educational process. A correct approach in including interactive technologies in e-learning provides significant positive effects. One of the main challenges in using interactive technologies in e-learning is how to organize efficient remote dialogue and joint work of the participants. The paper analyzes information technologies recommended at various stages of organizing and designing interactive learning technologies. When working in groups, students can use online services such as Google Sheets, Google Docs, and Google Slides. These services greatly facilitate the work on a joint project and help the project team prepare for its successful presentation. Since many e-learning platforms cannot provide high-quality communication for participants, video conferencing services and social networks should supplement them. E-learning platforms should ensure that learners work effectively on common tasks using interactive learning technologies. We believe that every modern e-learning platform should contain a software module similar in functionality to Google Docs, Google Sheets, and Google Slides. It will make it possible to successfully implement all stages of organizing and designing interactive learning technologies. We can evaluate the efficiency of the forms of conducting classes using mathematical modeling, in particular, game-theoretic modeling. To assess the efficiency of the traditional and interactive forms of conducting classes, it is advisable to use an antagonistic (matrix) game and a cooperative game, correspondingly.

Subjects

Subjects :
Environmental sciences
GE1-350

Details

Language :
English, French
ISSN :
22671242
Volume :
420
Database :
Directory of Open Access Journals
Journal :
E3S Web of Conferences
Publication Type :
Academic Journal
Accession number :
edsdoj.f80a54c74b304d30aff9ecbbf5af0acc
Document Type :
article
Full Text :
https://doi.org/10.1051/e3sconf/202342006021