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Developing Android Game-Based Learning Media 'Go Accounting' in Accounting Learning

Authors :
Agatha Saputri
Sukirno Sukirno
Heri Kurniawan
Taufik Probowasito
Source :
Indonesian Journal on Learning and Advanced Education (IJOLAE), Vol 2, Iss 2, Pp 91-99 (2020)
Publication Year :
2020
Publisher :
Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, 2020.

Abstract

This study aims to: (1) develop android game-based learning media “Go Accounting” in trading company accounting learning (2) reveal the feasibility of the develop learning media according to material experts, media experts, teachers, and student. This study is research and development that refers to the ADDIE model. The subjects of the trial are the students of class XI accounting of vocational high school. The data collection is done through interviews and questionnaire. The instruments used are interview guide, expert validation questionnaire, teacher response questionnaire, and student response questionnaire. The feasibility of the develop learning media is analyzed using the quantitative 5 category conversion. The result of this study is Android game-based learning media “Go Accounting”. The development of learning media is feasible according to material experts, media experts, teachers, and students each of whom subsequently gave a score of 4.18, 4.35, 4.70, and 4.22.

Details

Language :
English
ISSN :
2655920X and 26562804
Volume :
2
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Indonesian Journal on Learning and Advanced Education (IJOLAE)
Publication Type :
Academic Journal
Accession number :
edsdoj.9113a9c88df3491f82ceae2dac628f74
Document Type :
article
Full Text :
https://doi.org/10.23917/ijolae.v2i2.9998