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Gamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course

Authors :
Ángel Diéguez
Joan Canals
Sergio Moreno
Anna Vilà
Source :
Education Sciences, Vol 14, Iss 8, p 921 (2024)
Publication Year :
2024
Publisher :
MDPI AG, 2024.

Abstract

Gamification is being incorporated into university classrooms due to its educational benefits for students learning, including encouraging student behavior and engagement, and consequently improving learning outcomes. Despite gamification being increasingly used in education, little has been developed related to Very-Large-Scale Integration (VLSI). In this article, we describe two different gamification experiences applied to integrated circuit processing and design in an introductory VLSI design course for Electronic Engineers. While gamification in universities is still not very mature and our experience spans only two academic years, we observed that, with the practice of gamifying part of our course, the topics treated in games were profoundly learned and the experience was very positive in every aspect of the teaching–learning process.

Details

Language :
English
ISSN :
22277102
Volume :
14
Issue :
8
Database :
Directory of Open Access Journals
Journal :
Education Sciences
Publication Type :
Academic Journal
Accession number :
edsdoj.8cadec0e9b04801a0a8cf00c2704472
Document Type :
article
Full Text :
https://doi.org/10.3390/educsci14080921