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Locomotor skill acquisition in virtual reality shows sustained transfer to the real world

Authors :
Aram Kim
Nicolas Schweighofer
James M. Finley
Source :
Journal of NeuroEngineering and Rehabilitation, Vol 16, Iss 1, Pp 1-10 (2019)
Publication Year :
2019
Publisher :
BMC, 2019.

Abstract

Abstract Background Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world. Methods On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h. Results On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment. Conclusions Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors.

Details

Language :
English
ISSN :
17430003
Volume :
16
Issue :
1
Database :
Directory of Open Access Journals
Journal :
Journal of NeuroEngineering and Rehabilitation
Publication Type :
Academic Journal
Accession number :
edsdoj.8a420698d4214c54885d034211f3a2bc
Document Type :
article
Full Text :
https://doi.org/10.1186/s12984-019-0584-y