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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games

Authors :
Luise Haehn
Sabine J. Schlittmeier
Christian Böffel
Source :
Applied Sciences, Vol 14, Iss 2, p 583 (2024)
Publication Year :
2024
Publisher :
MDPI AG, 2024.

Abstract

Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern video games. However, the influence of these different types of sound on the player’s experience has not been extensively researched. This study examines the influence of these sound types on immersion, avatar identification, fun, and perceived competence. In two experiments, participants played League of Legends under four different sound conditions. The first experiment (N1 = 32) revealed a non-significant trend in the effect of character sounds on avatar identification. Ambient sounds, however, were limited because the task restricted participants’ movement across the game map. Consequently, we adapted the task to allow for a wider variety of ambient sounds in the second experiment (N2 = 32). Here, a significant impact of character sounds on immersion, avatar identification, and fun was observed, as well as an interaction effect of character sounds and ambient sounds on fun. Furthermore, we observed a trend, though not statistically significant, suggesting that ambient sounds may influence the player’s sense of flow. These findings underline the distinct effects of different sound types, and we discuss implications for the design of sound in video games.

Details

Language :
English
ISSN :
20763417
Volume :
14
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Applied Sciences
Publication Type :
Academic Journal
Accession number :
edsdoj.88ba732a4177853dd2f4b4cbd6a6
Document Type :
article
Full Text :
https://doi.org/10.3390/app14020583