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Gamified Strategy for the Development of the Self-Regulation of Learning in 8TH graders students
- Source :
- Assensus, Vol 5, Iss 8, Pp 27-46 (2020)
- Publication Year :
- 2020
- Publisher :
- Universidad de Córdoba, 2020.
-
Abstract
- The papers shows the influence of the ARAGAME strategy on the development of the self-regulation of the learning of grade 8 students of the Los Garzones Educational Institution of the city of Montería. The classroom gamification strategy (ARAGAME) was designed and implemented to develop self-regulation of learning. The study has a quantitative approach and is framed within the quasi-experimental design with two intact groups. The instruments were the pretest questionnaire before the intervention and the posttest at the end. We compared means with student t for related and independent samples (intra and intergroup). The results obtained were able to establish that the implementation of the strategy allowed to substantially improve the self-regulation of learning, especially the cognitive dimension and motivation compared to the average results of the control group, in addition to allowing the appropriation of theories, contents and knowledge through a satisfactory process and integral from everyday life.
Details
- Language :
- Spanish; Castilian
- ISSN :
- 26193884
- Volume :
- 5
- Issue :
- 8
- Database :
- Directory of Open Access Journals
- Journal :
- Assensus
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.879bd991550547848f0e52fd41429368
- Document Type :
- article