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Gamified Strategy for the Development of the Self-Regulation of Learning in 8TH graders students

Authors :
Domingo Antonio Torres García
Ingrid Rocío Portillo de Arco
Isabel Alicia Sierra Pineda
Source :
Assensus, Vol 5, Iss 8, Pp 27-46 (2020)
Publication Year :
2020
Publisher :
Universidad de Córdoba, 2020.

Abstract

The papers shows the influence of the ARAGAME strategy on the development of the self-regulation of the learning of grade 8 students of the Los Garzones Educational Institution of the city of Montería. The classroom gamification strategy (ARAGAME) was designed and implemented to develop self-regulation of learning. The study has a quantitative approach and is framed within the quasi-experimental design with two intact groups. The instruments were the pretest questionnaire before the intervention and the posttest at the end. We compared means with student t for related and independent samples (intra and intergroup). The results obtained were able to establish that the implementation of the strategy allowed to substantially improve the self-regulation of learning, especially the cognitive dimension and motivation compared to the average results of the control group, in addition to allowing the appropriation of theories, contents and knowledge through a satisfactory process and integral from everyday life.

Details

Language :
Spanish; Castilian
ISSN :
26193884
Volume :
5
Issue :
8
Database :
Directory of Open Access Journals
Journal :
Assensus
Publication Type :
Academic Journal
Accession number :
edsdoj.879bd991550547848f0e52fd41429368
Document Type :
article