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Analyzing Crowdsourced Mobile Content: Do Games Make a Difference?

Authors :
Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
Source :
Journal of Information Science Theory and Practice, Vol 5, Iss 2, Pp 6-16 (2017)
Publication Year :
2017
Publisher :
Korea Institute of Science and Technology Information, 2017.

Abstract

Populating information-rich online environments through crowdsourcing is increasingly becoming popular. One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. A gap in current research is that actual usage patterns of crowdsourcing games have not been investigated thoroughly. We thus compare content creation patterns in a game for crowdsourcing mobile content against a non-game version. Our analysis of 3,323 contributions in both apps reveal 10 categories including those that conform to the traditional notion of mobile content created to describe locations of interest, and those that are social in nature. We contend that both types of content are potentially useful as they meet different needs. Further, the distribution of categories varied across the apps suggests that games shape behavior differently from non-game-based approaches to crowdsourcing.

Details

Language :
English
ISSN :
22879099 and 22874577
Volume :
5
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Journal of Information Science Theory and Practice
Publication Type :
Academic Journal
Accession number :
edsdoj.79bab6879ae24391b8eeec1c21c3f987
Document Type :
article
Full Text :
https://doi.org/10.1633/JISTaP.2017.5.2.1