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Optimal and interactive keyframe selection for motion capture

Authors :
Richard Roberts
J. P. Lewis
Ken Anjyo
Jaewoo Seo
Yeongho Seol
Source :
Computational Visual Media, Vol 5, Iss 2, Pp 171-191 (2019)
Publication Year :
2019
Publisher :
SpringerOpen, 2019.

Abstract

Abstract Motion capture is increasingly used in games and movies, but often requires editing before it can be used, for many reasons. The motion may need to be adjusted to correctly interact with virtual objects or to fix problems that result from mapping the motion to a character of a different size or, beyond such technical requirements, directors can request stylistic changes. Unfortunately, editing is laborious because of the low-level representation of the data. While existing motion editing methods accomplish modest changes, larger edits can require the artist to “re-animate” the motion by manually selecting a subset of the frames as keyframes. In this paper, we automatically find sets of frames to serve as keyframes for editing the motion. We formulate the problem of selecting an optimal set of keyframes as a shortest-path problem, and solve it efficiently using dynamic programming. We create a new simplified animation by interpolating the found keyframes using a naive curve fitting technique. Our algorithm can simplify motion capture to around 10% of the original number of frames while retaining most of its detail. By simplifying animation with our algorithm, we realize a new approach to motion editing and stylization founded on the time-tested keyframe interface. We present results that show our algorithm outperforms both research algorithms and a leading commercial tool.

Details

Language :
English
ISSN :
20960433 and 20960662
Volume :
5
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Computational Visual Media
Publication Type :
Academic Journal
Accession number :
edsdoj.68bf1603b674284bd3d8253a42c4926
Document Type :
article
Full Text :
https://doi.org/10.1007/s41095-019-0138-z