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Drug education games for youth

Authors :
Heitor Martins Pasquim
Cassia Baldini Soares
Ricardo Santoro
Source :
Social Medicine, Vol 10, Iss 2 (2016)
Publication Year :
2016
Publisher :
Social Medicine Publication Group, 2016.

Abstract

This integrative review aims to explore the goals of drug education games for youth and to propose recommendations based on a collective health framework. A database search was conducted of five sources and grey literature, using the following inclusion criteria: theoretical, observational, experimental, or qualitative studies that described or analyzed educational games to prevent or treat drug use in young individuals (15–29 years of age). Eight different games were presented in 16 articles. Results indicate that the majority of games do not allow creativity or unexpected answers, although a few exceptions were found. These games also ignore economic, historical, and cultural aspects of the drug phenomenon, aligning with the War on Drugs ideology and therefore favoring a “hooked leisure.” Despite these flaws, the games have some potential applications that allow us to recommend them in daily practice as methods of educational process.

Details

Language :
English, Spanish; Castilian, Portuguese
ISSN :
15577112
Volume :
10
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Social Medicine
Publication Type :
Academic Journal
Accession number :
edsdoj.66a3f174561b4fd0bf8e8d45fc124d93
Document Type :
article