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A Proposed VR Platform for Supporting Blended Learning Post COVID-19

Authors :
Simon Colreavy-Donelly
Alan Ryan
Stuart O’Connor
Fabio Caraffini
Stefan Kuhn
Salim Hasshu
Source :
Education Sciences, Vol 12, Iss 7, p 435 (2022)
Publication Year :
2022
Publisher :
MDPI AG, 2022.

Abstract

The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader.

Details

Language :
English
ISSN :
22277102
Volume :
12
Issue :
7
Database :
Directory of Open Access Journals
Journal :
Education Sciences
Publication Type :
Academic Journal
Accession number :
edsdoj.65f21c62703b43869fca48b3b7298f3e
Document Type :
article
Full Text :
https://doi.org/10.3390/educsci12070435