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Video games as a form of aesthetic memory

Authors :
Alberto Venegas Ramos
Source :
Pasado y Memoria, Vol 0, Iss 20, Pp 277-301 (2020)
Publication Year :
2020
Publisher :
Universidad de Alicante, 2020.

Abstract

This paper examines the historical video game as a form of aesthetic memory. Through the study of recent and well-known different titles set in the past, such as Call of Duty: WWII (Sledgehammer Games, 2017) and Battlefield V (DICE, 2018) the concept of “aesthetic memory” is defined and illustrated. Said concept is understood as the reproduction of defining, popular images of a historical moment. They are images selected by different social groups, unrelated to the historian’s job, whose function is to consolidate the historical credibility of the product and which are considered as canonical and representative of a particular moment.

Details

Language :
Catalan; Valencian, English, Spanish; Castilian, French, Italian, Portuguese
ISSN :
15793311 and 23864745
Issue :
20
Database :
Directory of Open Access Journals
Journal :
Pasado y Memoria
Publication Type :
Academic Journal
Accession number :
edsdoj.623c3d4d4a4f49378fcef7104f865906
Document Type :
article
Full Text :
https://doi.org/10.14198/PASADO2020.20.12