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What are Monsters in Computer Games?

Authors :
Vladislav V. Kirichenko
Source :
Corpus Mundi, Vol 5, Iss 1, Pp 105-117 (2024)
Publication Year :
2024
Publisher :
Limited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science”, 2024.

Abstract

The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023). Švelch's work is dedicated to the figure of the monster in the gaming industry. The first chapter examines different theoretical approaches to the monstrosity. The second chapter touches on the classic gaming concept: “Player vs. Environment”. The third chapter analyzes “monster realism” as a special form of visuality. The fourth chapter of the monograph is devoted to new trends in game designers’ attitudes towards the monstrous: the manifestation of sympathy for monsters, the formlessness and incorporeality of monsters.

Details

Language :
English, Russian
ISSN :
26869055
Volume :
5
Issue :
1
Database :
Directory of Open Access Journals
Journal :
Corpus Mundi
Publication Type :
Academic Journal
Accession number :
edsdoj.5c9d5206db2a4d6bba4bff6d78b9f9f5
Document Type :
article
Full Text :
https://doi.org/10.46539/cmj.v5i1.87