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Metrópolis: un juego serio emergente en una ciudad inteligente
- Source :
- Dyna, Vol 86, Iss 211, Pp 215-224 (2019)
- Publication Year :
- 2019
- Publisher :
- Universidad Nacional de Colombia, 2019.
-
Abstract
- Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.
Details
- Language :
- English, Spanish; Castilian
- ISSN :
- 00127353 and 23462183
- Volume :
- 86
- Issue :
- 211
- Database :
- Directory of Open Access Journals
- Journal :
- Dyna
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.5359f1dfd2dd49c69d9c65cb8c8966db
- Document Type :
- article
- Full Text :
- https://doi.org/10.15446/dyna.v86n211.80864