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Metrópolis: un juego serio emergente en una ciudad inteligente

Authors :
Jose Aguilar
Francisco Díaz
Junior Altamiranda
Jorge Cordero
Danilo Chavez
Jose Gutierrez
Source :
Dyna, Vol 86, Iss 211, Pp 215-224 (2019)
Publication Year :
2019
Publisher :
Universidad Nacional de Colombia, 2019.

Abstract

Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.

Details

Language :
English, Spanish; Castilian
ISSN :
00127353 and 23462183
Volume :
86
Issue :
211
Database :
Directory of Open Access Journals
Journal :
Dyna
Publication Type :
Academic Journal
Accession number :
edsdoj.5359f1dfd2dd49c69d9c65cb8c8966db
Document Type :
article
Full Text :
https://doi.org/10.15446/dyna.v86n211.80864