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Active Learning Strategies in Computer Science Education: A Systematic Review

Authors :
Diana-Margarita Córdova-Esparza
Julio-Alejandro Romero-González
Karen-Edith Córdova-Esparza
Juan Terven
Rocio-Edith López-Martínez
Source :
Multimodal Technologies and Interaction, Vol 8, Iss 6, p 50 (2024)
Publication Year :
2024
Publisher :
MDPI AG, 2024.

Abstract

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.

Details

Language :
English
ISSN :
24144088
Volume :
8
Issue :
6
Database :
Directory of Open Access Journals
Journal :
Multimodal Technologies and Interaction
Publication Type :
Academic Journal
Accession number :
edsdoj.5319e66d034b23a0a37b8e54ab4efb
Document Type :
article
Full Text :
https://doi.org/10.3390/mti8060050