Back to Search Start Over

VETO: An Immersive Virtual Environment for Tele-Operation

Authors :
Brandon Wilson
Matthew Bounds
David McFadden
Jace Regenbrecht
Loveth Ohenhen
Alireza Tavakkoli
Donald Loffredo
Source :
Robotics, Vol 7, Iss 2, p 26 (2018)
Publication Year :
2018
Publisher :
MDPI AG, 2018.

Abstract

This work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A large amount of sensory data is utilized to build models of the world and its inhabitants in a way that is intuitive to the operator and accurately represents the robot’s real-world state and environment. The game client is capable of handling multiple users, much like a traditional multiplayer game, while visualizing multiple robotic agents operating within the real world. The proposed Virtual Environment for Tele-Operation (VETO) architecture is a tele-operation system that provides a feature-rich framework to implement robotic agents into an immersive end-user game interface. Game levels are generated dynamically on a Graphic Processing Unit or GPU-accelerated server based on real-world sensor data from the robotic agents. A set of user studies are conducted to validate the performance of the proposed architecture compared to traditional tele-robotic applications. The experimental results show significant improvements in both task completion time and task completion rate over traditional tools.

Details

Language :
English
ISSN :
22186581
Volume :
7
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Robotics
Publication Type :
Academic Journal
Accession number :
edsdoj.50fe9b16260496b9f2100e5c426b9e6
Document Type :
article
Full Text :
https://doi.org/10.3390/robotics7020026