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ANALYSIS OF REALM OF VALOR AND ITS BUSINESS MODEL ON PC AND MOBILE PLATFORM COMPARISON

Authors :
Punyawee Anunpattana
Mohd Nor Akmal Khalid
Umi Kalsom Yusof
Hiroyuki Iida
Source :
Asia-Pacific Journal of Information Technology and Multimedia, Vol 7, Iss 2-2, Pp 1-11 (2018)
Publication Year :
2018
Publisher :
UKM Press, 2018.

Abstract

This paper explores the attractiveness and sophistication of Realm of Valor (ROV) using game refinement theory and analyzes its business model by gamification. ROV is one of the most attractive and popular MOBA games in mobile platform. It is free-to-play (F2P) game which is the most popular business model for mobile platform. The result shows that ROV has game refinement value in sophisticated zone that implies entertainment and competitiveness experiences. Moreover, the results are used to make a comparison of platform transformation of MOBA genre which causes from quick time battle characteristics. We also present the result of evolution skin revenue essentially increase over the year due to number of mobile users. Finally, ROV is one of the best examples in monetization while introducing suitable characteristics for the mobile platform such that players can feel entertainment and excitement.

Details

Language :
English, Malay
ISSN :
22892192
Volume :
7
Issue :
2-2
Database :
Directory of Open Access Journals
Journal :
Asia-Pacific Journal of Information Technology and Multimedia
Publication Type :
Academic Journal
Accession number :
edsdoj.4cd307db0a22410aa7b58da4ae00dd02
Document Type :
article
Full Text :
https://doi.org/10.17576/apjitm-2018-0702(02)-01