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De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur
- Source :
- Cahiers de Narratologie, Vol 37 (2020)
- Publication Year :
- 2020
- Publisher :
- Laboratoire Interdisciplinaire Récits Cultures Et Sociétés, 2020.
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Abstract
- The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and adapting it to the videogame context, the model of the narrator-investigator which allows us to conceive videogame narration as the reconstruction of a database through a world – in its fictional, pragmatic and technical manifestations - which itself organizes the conditions of its exploration. In this way, the narrative finds itself off-centre in a world logic that is communicated to the player through a multiplicity of processes.
- Subjects :
- narration
jeux vidéo
enquête
monde
mondialité
narrataire
Language and Literature
Subjects
Details
- Language :
- French
- ISSN :
- 09938516 and 1765307X
- Volume :
- 37
- Database :
- Directory of Open Access Journals
- Journal :
- Cahiers de Narratologie
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.4c3e6e6ca7d54031b07adb081c3c3131
- Document Type :
- article
- Full Text :
- https://doi.org/10.4000/narratologie.10588