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De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur

Authors :
Martin Ringot
Source :
Cahiers de Narratologie, Vol 37 (2020)
Publication Year :
2020
Publisher :
Laboratoire Interdisciplinaire Récits Cultures Et Sociétés, 2020.

Abstract

The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and adapting it to the videogame context, the model of the narrator-investigator which allows us to conceive videogame narration as the reconstruction of a database through a world – in its fictional, pragmatic and technical manifestations - which itself organizes the conditions of its exploration. In this way, the narrative finds itself off-centre in a world logic that is communicated to the player through a multiplicity of processes.

Details

Language :
French
ISSN :
09938516 and 1765307X
Volume :
37
Database :
Directory of Open Access Journals
Journal :
Cahiers de Narratologie
Publication Type :
Academic Journal
Accession number :
edsdoj.4c3e6e6ca7d54031b07adb081c3c3131
Document Type :
article
Full Text :
https://doi.org/10.4000/narratologie.10588