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The impact of first-person avatar customization on embodiment in immersive virtual reality

Authors :
Mar Gonzalez-Franco
Anthony Steed
Christopher C. Berger
Ana Tajadura-Jiménez
Source :
Frontiers in Virtual Reality, Vol 5 (2024)
Publication Year :
2024
Publisher :
Frontiers Media S.A., 2024.

Abstract

In virtual reality (VR), users can embody a wide variety of avatars, from digital replicas of themselves through diverse human body styles and appearances to non-humanoid representations. Although choosing a body to inhabit is part of what makes VR such an engaging experience, various studies have shown how embodiment may change the way we perceive ourselves and others both inside and outside VR. In our study, we explored whether first-person versus third-person avatar customization would lead to changes in embodiment. Furthermore, participants were embodied in larger-sized avatars based on the hypothesis that embodiment would lead to a change in implicit bias toward larger-sized people. Our results show that third-person avatar customization led to a decrease in the perceived embodiment of the larger-sized avatar and that, on the contrary, higher embodiment was associated with a reduction in implicit biases toward larger-sized people in the first-person avatar customization mode. These findings suggest that third-person avatar customization leads to reduced feelings of embodiment, while first-person avatar customization may support more radical body changes.

Details

Language :
English
ISSN :
26734192
Volume :
5
Database :
Directory of Open Access Journals
Journal :
Frontiers in Virtual Reality
Publication Type :
Academic Journal
Accession number :
edsdoj.4af14c8cabd741e48e91d8491cf18571
Document Type :
article
Full Text :
https://doi.org/10.3389/frvir.2024.1436752