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Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

Authors :
Brian Mac Namee
David Beaney
Qingqing Dong
Source :
International Journal of Computer Games Technology, Vol 2010 (2010)
Publication Year :
2010
Publisher :
Wiley, 2010.

Abstract

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.

Subjects

Subjects :
Computer software
QA76.75-76.765

Details

Language :
English
ISSN :
16877047 and 16877055
Volume :
2010
Database :
Directory of Open Access Journals
Journal :
International Journal of Computer Games Technology
Publication Type :
Academic Journal
Accession number :
edsdoj.45ee57d545534c07ba67f3a3f2241fc7
Document Type :
article
Full Text :
https://doi.org/10.1155/2010/979235