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Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial

Authors :
Jonatan R Ruiz
Francisco J Amaro-Gahete
Patricia Martínez-Sánchez
Silvia Gómez-García
Pablo Jorge Marcos-Pardo
Alberto Soriano-Maldonado
David Ruiz-González
Alba Hernández-Martínez
Manuel Fernandez-Escabias
Laura Amaya-Pascasio
Sofia Carrilho-Candeias
Máriam Ramos-Teodoro
Mercedes Gil-Rodríguez
Andrea Orellana-Jaen
Elena Martínez-Rosales
Alba Esteban-Simón
Belén Castro-Ropero
Laura del-Olmo-Iruela
María Isabel López-López
Ana Isabel Ramos-Herrera
Manuel F. Fajardo-Rodríguez
Marta Rodríguez-Camacho
Elena Conde-Negri
Mónica Rodríguez-Pérez
Inmaculada Villegas-Rodríguez
Source :
BMJ Open Sport & Exercise Medicine, Vol 10, Iss 3 (2024)
Publication Year :
2024
Publisher :
BMJ Publishing Group, 2024.

Abstract

Stroke is the leading cause of disability and the second cause of death worldwide. The increasing burden of stroke underscores the importance of optimising rehabilitation protocols. Virtual reality (VR) can improve poststroke prognosis. A VR software combining gamification, full immersion and stroke specificity (ie, the Development and validation of a novel viRtual rEality software for improving diSability and quality of lifE in patients with sTroke (RESET) software) might substantially improve disability and quality of life (QoL). However, this technology is still very scarce. The RESET trial aims to assess the effects of an early 10-week gamified, fully immersive and stroke-specific VR intervention (ie, starting at week 3 poststroke) on disability and QoL in people with stroke in the subacute phase. People with ischaemic or haemorrhagic stroke (n=94) aged ≥18 years will be randomised to receive (1) usual care (UC), (2) commercial VR or (3) gamified, fully immersive and stroke-specific VR (RESET). The three groups will receive UC (ie, three sessions/week of 90 min of standard rehabilitation). The VR groups will additionally receive three VR sessions of 20 min per week. The outcome measures will be assessed at baseline (week 2 from stroke occurrence), week 13 (approximately 90 days from the event) and week 26 (approximately 6 months from the event). The primary outcome is disability measured with the Barthel Index. Secondary outcomes include QoL, upper-extremity and lower-extremity motor function, gross manual dexterity, handgrip strength and cognitive function. This study will unravel the effects of a gamified, fully immersive and stroke-specific VR software on disability and QoL in patients with stroke in the early subacute phase.NCT06132399.

Subjects

Subjects :
Medicine (General)
R5-920

Details

Language :
English
ISSN :
20557647
Volume :
10
Issue :
3
Database :
Directory of Open Access Journals
Journal :
BMJ Open Sport & Exercise Medicine
Publication Type :
Academic Journal
Accession number :
edsdoj.457fc4f422664428afb64c8232206557
Document Type :
article
Full Text :
https://doi.org/10.1136/bmjsem-2024-002123