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Instantaneous foveated preview for progressive Monte Carlo rendering

Authors :
Matias K. Koskela
Kalle V. Immonen
Timo T. Viitanen
Pekka O. Jääskeläinen
Joonas I. Multanen
Jarmo H. Takala
Source :
Computational Visual Media, Vol 4, Iss 3, Pp 267-276 (2018)
Publication Year :
2018
Publisher :
SpringerOpen, 2018.

Abstract

Abstract Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, they must return to editing mode, make the required changes, and restart rendering. We propose the use of eye-tracking-based optimization to significantly speed up previewing of the artist’s points of interest. The speed of the preview is further improved by sampling with a distribution that closely follows the experimentally measured visual acuity of the human eye, unlike the piecewise linear models used in previous work. In a comprehensive user study, the perceived convergence of our proposed method was 10 times faster than that of a conventional preview, and often appeared to be instantaneous. In addition, the participants rated the method to have only marginally more artifacts in areas where it had to start rendering from scratch, compared to conventional rendering methods that had already generated image content in those areas.

Details

Language :
English
ISSN :
20960433 and 20960662
Volume :
4
Issue :
3
Database :
Directory of Open Access Journals
Journal :
Computational Visual Media
Publication Type :
Academic Journal
Accession number :
edsdoj.4236c8d719724eb087a46d6bbb3677dc
Document Type :
article
Full Text :
https://doi.org/10.1007/s41095-018-0113-0