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Review of papers on the use of digital games for life sciences teaching in Primary and Secondary Education

Authors :
Mónica Herrero Vázquez
Antonio Torralba-Burrial
Esther del Moral Pérez
Source :
Enseñanza de las Ciencias, Vol 38, Iss 2, Pp 103-119 (2020)
Publication Year :
2020
Publisher :
Universitat Autònoma de Barcelona, 2020.

Abstract

Educational innovations supported by digital games are proliferating in primary and secondary classrooms, generating research on their effects upon learning outcomes. This review analyzes 27 experiences in the field of life sciences education, identifying the experimental design, traits of the control group, results achieved and the role of the teacher as relevant factors to assess their effectiveness. Most research highlights the increase in student motivation; however, only a few of them show significant achievements in scientific learning. The didactic integration of digital games could promote the students’ involvement in socio-scientific topics and the inclusion of learners with different abilities, although more research with mixed designs is needed, so as to identify the role of the teacher and the most effective didactic intervention model for each context.

Details

Language :
Spanish; Castilian
ISSN :
02124521 and 21746486
Volume :
38
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Enseñanza de las Ciencias
Publication Type :
Academic Journal
Accession number :
edsdoj.2f139f708ac34dde8993dff06687a7f6
Document Type :
article
Full Text :
https://doi.org/10.5565/rev/ensciencias.2806