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Automatic Generation of Dynamic Skin Deformation for Animated Characters
- Source :
- Symmetry, Vol 10, Iss 4, p 89 (2018)
- Publication Year :
- 2018
- Publisher :
- MDPI AG, 2018.
-
Abstract
- Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.
Details
- Language :
- English
- ISSN :
- 20738994
- Volume :
- 10
- Issue :
- 4
- Database :
- Directory of Open Access Journals
- Journal :
- Symmetry
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.2c79e0c029b84423a91b1d01a1d832d2
- Document Type :
- article
- Full Text :
- https://doi.org/10.3390/sym10040089