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Automatic Generation of Dynamic Skin Deformation for Animated Characters

Authors :
Shaojun Bian
Anzong Zheng
Ehtzaz Chaudhry
Lihua You
Jian J. Zhang
Source :
Symmetry, Vol 10, Iss 4, p 89 (2018)
Publication Year :
2018
Publisher :
MDPI AG, 2018.

Abstract

Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.

Details

Language :
English
ISSN :
20738994
Volume :
10
Issue :
4
Database :
Directory of Open Access Journals
Journal :
Symmetry
Publication Type :
Academic Journal
Accession number :
edsdoj.2c79e0c029b84423a91b1d01a1d832d2
Document Type :
article
Full Text :
https://doi.org/10.3390/sym10040089