Back to Search Start Over

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment

Authors :
Simon Grey
David Parker
Neil Gordon
Source :
Research in Learning Technology, Vol 26, Iss 0, Pp 1-19 (2018)
Publication Year :
2018
Publisher :
Association for Learning Technology, 2018.

Abstract

The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training. Game designer Sid Meier is often cited as defining games as being ‘a series of interesting decisions’. The concept of choice implies an autonomous selection from a constrained set of options. This article reflects on the impact of autonomy and constraints, and extrinsic and intrinsic motivators on students’ software development work during both curricular and extracurricular activities. Finally, a model for the design of games for game-based learning is proposed in terms of autonomy and constraints with respect to learning outcomes.

Details

Language :
English
ISSN :
21567077
Volume :
26
Issue :
0
Database :
Directory of Open Access Journals
Journal :
Research in Learning Technology
Publication Type :
Academic Journal
Accession number :
edsdoj.2b78c95877e4787bda23f611106898c
Document Type :
article
Full Text :
https://doi.org/10.25304/rlt.v26.2023