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VR Education Support System—A Case Study of Digital Circuits Design

Authors :
Andrzej Paszkiewicz
Mateusz Salach
Dominik Strzałka
Grzegorz Budzik
Alicja Nikodem
Hubert Wójcik
Marcin Witek
Source :
Energies, Vol 15, Iss 1, p 277 (2021)
Publication Year :
2021
Publisher :
MDPI AG, 2021.

Abstract

Areas of experience allow for the acquisition and consolidation of both existing knowledge and skills. These are significant factors in the training of staff members for companies in the Industry 4.0 area. One of the currently available modern tools used in the teaching process is virtual reality (VR) technology. This technology, due to its high level of immersion and involvement of the different senses, and the need to focus on the performed activities, allows one to develop skills in solving various tasks and problems. The extended VR environment enables the creation of diverse teaching scenarios adapted to the needs of industry. This paper presents the possibility of building training scenarios in the field of digital techniques. The software solution, developed and presented by the authors, uses elements of computer game mechanics and is designed to familiarize students with the idea of digital circuits, their construction, logical implementation and application. This paper also presents a comparison of the features of different forms of education used in teaching digital techniques, as well as a comparison of these forms, from the point of view of the student and his/her perceptions.

Details

Language :
English
ISSN :
19961073
Volume :
15
Issue :
1
Database :
Directory of Open Access Journals
Journal :
Energies
Publication Type :
Academic Journal
Accession number :
edsdoj.26e34c64af3447c0bb475f4a70016faf
Document Type :
article
Full Text :
https://doi.org/10.3390/en15010277