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All in a day's work: Working-class heroes as videogame protagonists

Authors :
Iantorno Michael
Blamey Courtney
Dwyer Lyne
Consalvo Mia
Source :
Nordicom Review, Vol 42, Iss s3, Pp 88-110 (2021)
Publication Year :
2021
Publisher :
Sciendo, 2021.

Abstract

Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, representations, gameplay, and game systems construct the “working-class hero” as a central protagonist. This is done by examining eight paired examples of videogames that feature working-class characters in central roles, including janitor, fire-fighter, taxi driver, and bartender. Our analysis finds that some roles are glorified (such as firefighters), positioning their protagonists in direct conflict with white-collar settings and antagonists. However, many other roles task players with “doing their job” in the face of repetitive (and sometimes outlandish) working conditions. Through these examples, we document the portrayal of working-class videogame heroes, noting how videogames can both reinforce and subvert common media tropes.

Details

Language :
English
ISSN :
20015119
Volume :
42
Issue :
s3
Database :
Directory of Open Access Journals
Journal :
Nordicom Review
Publication Type :
Academic Journal
Accession number :
edsdoj.226c94fd35734bbfb179598da3964037
Document Type :
article
Full Text :
https://doi.org/10.2478/nor-2021-0028