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Virtual Reality Research in Marketing Focusing on Consumers

Authors :
Reo Fukuda
Source :
Maketingu Janaru, Vol 42, Iss 3, Pp 63-71 (2023)
Publication Year :
2023
Publisher :
Japan Marketing Academy, 2023.

Abstract

Virtual reality (VR) is gaining attention as a technology that offers new experiences to consumers. The purpose of this study was to identify current trends in marketing research on VR targeting consumers. Forty-nine empirical papers published since 2019 were extracted and categorized into themes of “communication,” “spatial setting,” “experience,” and “device acceptance.” For the studies on “communication,” “spatial setting,” and “experience,” we clarified the effects of VR and VR devices. For “device acceptance,” we clarified the factors that led to the acceptance of VR devices by consumers. Finally, as a critical issue common to each theme, it was pointed out that the characteristics of the VR devices and contents targeted by each study were unclear. As a specific solution, it was pointed out that each study needed to measure and report the components of VR. Other issues noted included organizing theories that explain the effects of VR and pre-designing sample sizes.

Details

Language :
Japanese
ISSN :
03897265 and 21881669
Volume :
42
Issue :
3
Database :
Directory of Open Access Journals
Journal :
Maketingu Janaru
Publication Type :
Academic Journal
Accession number :
edsdoj.1a7f5bc7c68d4f01aab099aaf61e650d
Document Type :
article
Full Text :
https://doi.org/10.7222/marketing.2023.007