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Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
- Source :
- Brain-Apparatus Communication, Vol 2, Iss 1 (2023)
- Publication Year :
- 2023
- Publisher :
- Taylor & Francis Group, 2023.
-
Abstract
- Purpose Action Real-Time Strategy Games (ART SGs) is a prominent component of lifestyles and offers an ecological venue to investigate brain functions. Anxiety is an adaptive emotion and may exert its wide influence on brain functions. However, little is known about the potential interaction effects of trait anxiety and ART SG exper ence on brain functions. Materials and methods In this study, EEG and behavioral data of 215 League of Legends (LOL) video game players were collected. And then, two-way analysis of variance (ANOVA) were conducted on relative power indices, and relations between power indices and game performance scores were calculated using Spearman's correlation. Results Results showed that (a) gamma (resting and game play states) and beta (game play state) powers of high-level ART SG players were greater than those of low-level players in the high-Trait Anxiety Inventory (TAI) score group (p
Details
- Language :
- English
- ISSN :
- 27706710
- Volume :
- 2
- Issue :
- 1
- Database :
- Directory of Open Access Journals
- Journal :
- Brain-Apparatus Communication
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.17cd5a1d64f347e39e1669f261896859
- Document Type :
- article
- Full Text :
- https://doi.org/10.1080/27706710.2023.2176004